map reveal will just help you figure out how the AI play the game (both you and the AI get the same benefit).Īdditional comments: the tutorial is wrong about building a defender. The fog of war option will tilt (level) the playing field a little (to you). Reveal the map (check the box reveal map at game start).ĭon't forget apply (and save if you wish to keep these for your later games). Whether to enable fog of war (uncheck the box). When starting a new game with the GTK client you will be offered "More Game Options. To help with the learning process you might want to "cheat" a little. In freeciv the differences are subtle so it is not too surprising that you are having some difficulties. The difference in difficulty between Civ I levels was quite dramatic. But I gradually progressed up to always playing emperor (= cheating). It was annoying - I like to at least be able to PRETEND that there's an element of random chance in a game, and that what I do has some effect in the overall gameplay.My very first Civ I game turned into a slugfest, and I would have been playing at the lowest level (= freeciv novice). But unless the banana peel/turtle shell/whatever hit that car IMMEDIATELY before the finish line, they'd get crazy moon acceleration and overtake everybody else on the track - even if they were one of the slowest characters. After a while I did my best to take out the second-place car, just to see if someone else would win. Oh, and Mario Kart (the original) always ticked me off because the SAME rival driver would ALWAYS finish second (if you won the round) or first (if you didn't). The computer does run out of resources if you manage to gat at its harvesting units, for instance. One thing I will say for W3 is that it doesn't seem to suffer from the "unlimited resources" problem that a lot of other RTS games have. No scouting required to find the good creep camps, no need to test the enemy's defences, and NO fog of war. The main advantage that the computer has in W3 is that it knows the entire map. Multi-tasking, for instance, is no problem for the computer but is one of the most difficult things for human players, I find. I'm beginning to understand why I paid so little for the game. And the broken leg thing was only in missions eight and ten. The Illumination Shot problem only occured through missions 6-10, while the ability to lay mines without advancing only popped up with mission seven or eight. What really irks me is that it seems like there's a set order to the cheating. Then there's the ability of the enemy to hit me with no apparent difficulty in nightime missions, despite the fact they are not using Illumination Shot to counter the penalties from night combat. Or the computer units with mines and the like who are somehow able to use their abilities despite having never advanced into the vanguard, where my troops have to go to use said abilities. Let's see, there's the mechs whose legs I have destroyed still able to follow me around, even though their legs still read as destroyed when I check their status at the end of a combat. I finally got a chance to play it, and at this point I want to finish it just to prove to myself the little cheating disc of a game won't beat me.
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