Tang Mo translates to "Thousand Monkey Isles." The breeds of monkeys that live here are normally not unified but in cases of emergency they are able to form armies very quickly. Tang Mo: A group of islands that encompass the homes of thousands of monkey type creatures. The inhabitants here are demons that are usually frozen during the winter, but during the summer they thaw and invade other nations on Akavir. Kamal: A region of ice and snow, often refereed to as "Snow Hell". The inhabitants of Akavir range from Monkey's with many arms to snow demons. Akavir has very hostile relations with Tamriel, invading them several times while being invaded a few times by Tamriel themselves. None of the elven races have ever lived on Akavir, and any of the men who lived there were eaten. Akavir is located east of the continent Tamriel, which all of the Elder Scrolls games take place on. That is the more hopeful assumption.Akavir is one of four continents on the planet Nirn. It may be that they slunk back into their dark seas together. In the past thirty years, things have been quiet in the western seas, and the hero of the Sload, the so-called King of Worms, Mannimarco has likewise ceased to trouble Tamriel. The Redguards pushed back against the invaders, but reports of Sload living near settled lands from Stros M'Kai to Abibon-Gora have surfaced well into the Third Era. The Sload took advantage of these graveyards off the coast, finding them suitable laboratories for their necromancy. ![]() When the Redguards came to Tamriel in 1E 808, they brought with them a tradition of burying their criminals on islands off their shore, to prevent their evil spirits from disturbing the living. The Thrassian Plague which decimated Tamriel’s population in the year 2260 of the First Era was their most egregious attack against the mainland, but other, subtler predations have also been recorded. The reach of Thras has been felt far beyond its own land. There the buoyant creatures may move about with relative quickness and grace, through an intricate network of coral formations and ancient shipwrecks. Many an Altmer has been captured by the Sload, and a few have escaped to tell of the brackish lagoon in the center of the island chain. The true and permanent aspect of Thras, however, is not something mapmakers would know, merely looking at the land above the surface. The largest of the islands (called Agonio on the most recent maps) seems the most stable, though later maps show it considerably larger than earlier ones. Over the centuries other maps have been charted by spies, and the number and size of islands has varied, suggesting that the amphibious Sload have a volatile kingdom which fluctuates its land mass, either by the tides or some other, less natural means. The first maps we have from cartographers who sailed to Thras and returned to tell the tale shows a group of sixteen islands, in a semicircle like a partially submerged coral atoll. Yet, for all the horror and devastation that has come out of Thras, we know relatively little about the land itself. For naughty High Elf children, a mother’s warning that the Sload will get them is enough to give nightmares for days. For millennia, the hulking, slug-like creatures, notorious for the necromantic mastery, terrorized the Altmer, conjuring sea monsters along the coasts and laying siege to Skywatch. ![]() As mentioned in an earlier section, the Sload may have at one time even called Summerset a part of Thras. ![]() “The coral kingdom has been a powerful antagonistic force against the Summerset Isle since before recorded time.
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